机器人足球比赛(机器人足球比赛规则)
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1、不知道你说的是不是这样,改动之后可能会好一点! #ifndef Strategy_H #define Strategy_H // The following ifdef block is the standard way of creating macros which make exporting // from a DLL simpler. All files within this DLL are compiled with the STRATEGY_EXPORTS // symbol defined on the command line. this symbol should not be defined on any project // that uses this DLL. This way any other project whose source files include this file see // STRATEGY_API functions as being imported from a DLL, wheras this DLL sees symbols // defined with this macro as being exported. #ifdef STRATEGY_EXPORTS #define STRATEGY_API __declspec(dllexport) #else #define STRATEGY_API __declspec(dllimport) #endif #include #include const long PLAYERS_PER_SIDE = 5; // gameState const long FREE_BALL = 1; const long PLACE_KICK = 2; const long PENALTY_KICK = 3; const long FREE_KICK = 4; const long GOAL_KICK = 5; // whosBall const long ANYONES_BALL = 0; const long BLUE_BALL = 1; const long YELLOW_BALL = 2; // global variables -- Useful field positions ... maybe??? //预先定义好地称的尺寸信息 const double FTOP = 77.2392; //Field Top Y coordinate const double FBOT = 6.3730; //Field Bottom y coordinate const double GTOPY = 49.6801; //Goal Top Y coordinate const double GBOTY = 33.9320; //Goal Bottom coordinate const double GRIGHT = 97.3632; //Right Goal Bach coordinate const double GLEFT = 2.8748; //Left Goal Back coordinate const double FRIGHTX = 93.4259; //Field Right x coordinate const double FLEFTX = 6.8118; //Field Left x coordinate const double OFFSET=4.5; int max; int min; int mid1; int mid2; int min1,min2; int Old_Role; int Area1,Area2; double RB_dis[5]; double RB_time[5]; double RB_angle[5]; double TOFFSET1; double dis[6]; typedef struct //机器人坐标 { double x, y, z; } Vector3D; typedef struct { double x, y; } Vector2D; typedef struct { long left, right, top, bottom; } Bounds; typedef struct //机器人信息 { Vector3D pos; //机器人坐标 double rotation; //机器人方向角 double velocityLeft, velocityRight; //机器人左右轮速 } Robot; typedef struct //对方机器人定义 { Vector3D pos; //对方机器人位置坐标 double rotation; //对方机器人方向角 } OpponentRobot; typedef struct //球信息定义 { Vector3D pos; } Ball; typedef struct { double x,y; } Point; typedef struct //环境结构变量中边界的定义 { double left, right, top, bottom; //边界信息 } Bounds1; typedef struct //环境信息模型 { Robot home[PLAYERS_PER_SIDE]; //本方机器人数据 OpponentRobot opponent[PLAYERS_PER_SIDE]; //对方机器人数据 Ball currentBall, lastBall, predictedBall; //球的数据 Bounds fieldBounds, goalBounds; //场地信息 long gameState; //比赛状态 long whosBall; //控球方 void *userData; //用户数据 } Environment; int flagHome1Home2; typedef void (*MyStrategyProc)(Environment*); /* MUST BE IMPLEMENTED */ extern "C" STRATEGY_API void Create ( Environment *env ); // 比赛开始时系统调用,用于出市话用户定义的一些数据 extern "C" STRATEGY_API void Strategy ( Environment *env );//比赛过程中系统调用。
2、每秒调用60次,仿真周期为1/60秒 extern "C" STRATEGY_API void Destroy ( Environment *env ); // 比赛结束后系统调用,释放空间 /* 全局指针env:数据的输入和输出均要对改变量进行操作。
3、实现仿真环境与代码之间的通信,例如:要想获 得1号机器人的坐标,只需读取env->home[1].pos即可;设置一号机器人的轮速。
4、只需对env->home[1].velocityLeft, env->home[1].velocityRight修改 */ #endif // Strategy_H。
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